Proximity Rule
Introduction
The Proximity Rule wizard will create a rule that detects if a target gets within a specified distance of another target within the selected area. It also checks for the selected classification. If the rule is broken then an alarm will be raised and a camera tasked to follow the target.
Contents
Configuring the Wizard
Choose the Proximity Rule type:
Ā
Select a New Area (in green) or an existing Area (in white).
Ā
A New Area has been selected. This will automatically create a new area entitled āNew Areaā under the folder Areas in the configuration tree. This area can be edited and moved once the wizard has been completed.
Ā
On the second page of the Wizard, you can configure additional properties. By default, the settings below are configured. These settings can be amended at a later date by editing the rule.
Ā
This is the resulting proximity rule:
Nodes
Inputs
Track Sighting Input Rule Inputs | Track Sighting Input
Checks
Classification Check Rule Checks | Classification Check
This checks the classification of the target, for example, a vehicle.
Proximity Check Rule Checks | Proximity Check
A check can be added if a target is within a certain distance of a given area.
Links
Boolean Link: And Rule Checks | Boolean Link
In this example, And has been selected. This means that each of the checks will need to be satisfied for the Actions to proceed.
Actions
Alarm Rule Actions | Alarm
This will sound an alarm if the Proximity area is is approached. The Priority and Severity of the alarm can also be configured; for example, in a highly sensitive area then you may want the highest threat level to be set. By default it is set to Medium Threat.
Camera Rule Actions | Camera
This will set a camera to keep following the target after the condition clears.
PPI Example
Or:
Video
In this video we show you how to create and edit a Proximity Rule with a new Proximity Area. Using the Playback Track feature, two tracks are shown breaking the Proximity Rule. An alarm is raised and a camera tasked to follow the target:
Related Information
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Rule Nodes (Witness 4.0)
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Rule Schedules (Witness 4.0)
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Scheduled Layer Rule (Witness 4.0)
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Proximity Rule (Witness 4.0)
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Rule Examples (Witness 4.0)
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Multiple Areas Rule (Witness 4.0)
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Area Movement Rule (Witness 4.0)
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Area Transition Rule (Witness 4.0)
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Crowd Rule (Witness 4.0)
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Enable/Disable Rule (Witness 4.0)
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Schedule Rule (Witness 4.0)
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Gate Rule (Witness 4.0)
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Count Rule (Witness 4.0)
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Area Speed Limit Rule (Witness 4.0)
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Disarm Rule (Witness 4.0)