Camera Settings
Standard:
Camera Details:
Name: the labelled name of the camera in the UI.
User ID:
Asset Code:
Enabled: select for the camera to be active.
Relay:
Operating Mode:
Automatic
Mirror
Manual
Layer: the layer the camera is placed on, e.g. S/A Layer.
Colour: the colour of the camera icon on the PPI.
Position:
X/Y/Z (m): the relative position of the camera to the origin, within the PPI Display, measured by an X/Y/Z octant.
Latitude/Longitude (°): the true geographical position of the camera.
Home Position:
X/Y (m): the relative position of the Home Position (camera direction at rest) to the origin, within the PPI Display, measured by an X/Y quadrant.
Latitude/Longitude (°): the true geographical position of the Home Position.
Offset: this value determines the change in camera position necessary to go from the factory rest direction to the Home Position rest direction.
Pan: the degree value the camera needs to move left or right.
Pan Delta: the numeric interval between each click of the left-right direction controls.
Tilt: the degree value the camera needs to move up or down.
Tilt Delta: the numeric interval between each click of the up-down direction controls.
Invert Pan:
Invert Tilt:
Range:
Zoom Factor (%): the percentage of the camera's maximum zoom capability used when following a track.
Home Zoom Factor (%): the percentage of the camera's maximum zoom capability used when at rest at the Home Position.
Areas:
Area:
Private:
Name:
Colour:
Connection Details:
Address:
User Name:
Password:
Security Mode:
Auto:
Digest:
Username Token:
None:
Advanced:
Camera Details:
Dwell Timeout (s):
Dwell Zoom Factor (%):
Large Pan (°):
Large Pan Zoom Factor (%):
Fast Target Speed (m/s):
Fast Target Zoom Factor (%):
Connection Details:
Port:
Connection Limit (?:
Media Profile Token:
Available Tokens:
Driver Details:
Zoom Coefficient A:
Zoom Coefficient B:
Zoom Coefficient C:
Related information
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Camera Setup and Configuration (Witness 4.0)
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Sections (Witness 4.0)
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Aligning a Camera (Witness 4.0)
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Camera Groups (Witness 4.0)
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Height Map (Witness 4.0)
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Assigning a Camera (Witness 4.0)
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Viewers (Witness 4.0)
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Adding a Camera (Witness 4.0)
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Camera Areas (Witness 4.0)
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Menus (Witness 4.0)
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Live Tracks (Witness 4.0)
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Entity Timeouts (Witness 4.0)
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UI Recording (Witness 4.0)
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AdvanceGuard® System Design (Witness 4.0)
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Camera Controllers (Witness 4.0)