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System Menu: Opens or closes the System Menu.
User: The logged in user.
Role: The user’s role.
System Mode: The current selected System Mode. This also acts as a selector so that the user can change the current mode.
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Notifications: Notifications will show for a short period before disappearing.
System Menu
Clicking on ☰ will open the System Menu:
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Site Map
This will open or close a moveable dialogue to navigate to parts of the site. There is a find / filter option to locate an entry quickly:
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Double-clicking an entry will automatically move the map to show the location of the entity.
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Map Style
This offers the following map styles:
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Live alarms will appear in the Live Alarms list as they are triggered.:
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Select the Locate icon to pin-point the location on the PPI:
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Pending Alarms
The pending acknowledgement list shows all alarms which have been cleared but not acknowledged.
This tab will only be available if the Auto Acknowledge setting has been disabled in Settings > System Settings > Alarm Options.
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Select the Locate icon to pin-point the location on the PPI:
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Select the icon below to acknowledge the alarm:
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When acknowledging an alarm the following dialogue is displayed if the Require Acknowledge Details flag has been set in Settings > System Settings > Alarm Options, thereby also allowing the user to make any notes if necessary:
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This will load the Camera DialogueInfo Panel. The user can change the Operation Mode setting by clicking on the Automatic label to change it to Manual Override and vice versa:
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By right clicking the spot that you wish to aim it at:
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A camera will return to follow targets if there any breaking rules or return to its home position after a manual move. Both options will happen after the dwell timeout which is configurable on the camera settings.
Arm & Disarm an Area
The user can Alarm or Disarm and an area by left clicking it:
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This will activate the Radar Area dialogue. The user can change the area type from Alarmed to Not Alarmed (and vice versa), by clicking on the Alarmed or Disarmed button:.
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This will open a Timeout dialogue which has the same time out settings as the Entity Timeouts in the main application. The user can then select the desired timeout period . After this timeout of 5m to 125m; after which the area will automatically revert to the previous state:state. The Immediate option bypasses the timeout and indefinitely fixes the area at the selected state.
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In the example below, the Path area has been disarmed, so the alarm will no longer be triggered by a target in that area:
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